I am creating a simple card game based off of “War!” where the player needs to beat the opponent (the computer, for now). The way the game works is simple.
-5 Cards dealt (1 for computer, 4 for Player)
-Computers card is Face Up, Player cards are face down. Once the player chooses their card, all cards are flipped.
The issue I have is that I used a plugin that creates a deck of cards procedurally (for an old iPad Blackjack project), and they automatically flip all cards face up. I dug around through the code and got it to deal all cards face down… but I still need to have the Computer’s card flipped and ultimately all of the player cards when the selection of what card to play has been made.
I started using iTween to call the animation of rotation after the cards are generated but I keep getting iTween errors being thrown around.
Attached you will find the Update (in the plugin) that does the dealing…
void Update ()
{
TryBuild();
if (m_flying)
{
float t = Time.time - m_flyTime;
Vector3 pos = transform.position;
Quaternion rot = transform.rotation;
if (t < m_flyDuration)
{
float tt = t/m_flyDuration;
pos = Vector3.Lerp(m_flySource,m_flyTarget,tt);
// parabolic arc to lift card of deck
pos.z += -2*Mathf.Sin(tt*3.14f);
//delay card flip until 25% of flight
/*float rt = Mathf.Clamp01(tt-0.25f)/0.75f;
tt = 1-rt*rt;*/
rot = Quaternion.Euler(0,180,0);
}
else
{
pos = m_flyTarget;
rot = Quaternion.Euler(0,180,0);
m_flying = false;
}
this.transform.position = pos;
this.transform.rotation = rot;
}
}
Anyone have any ideas how I can make this work?