Flipping side that is shaded with unlit shader

Hi,

Maybe it’s not so simple, but I am guessing there is just one simple change to the code below to make this shader shade the opposite side it is shading now. Can anyone help?

// Unlit alpha-blended shader.
// - no lighting
// - no lightmap support
// - no per-material color

Shader “Unlit/Transparent” {
Properties {
_MainTex (“Base (RGB) Trans (A)”, 2D) = “white” {}
}

SubShader {
Tags {“Queue”=“Transparent” “IgnoreProjector”=“True” “RenderType”=“Transparent”}
LOD 100

ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha

Pass {
Lighting Off
SetTexture [_MainTex] { combine texture }
}
}
}

Try this script on your mesh to reverse the normals, which essentially flips the faces of your mesh.

http://wiki.unity3d.com/index.php?title=ReverseNormals

Other than that you might just want to model it with the normals the way you want, 'cause this will only show up in play mode. Also I have no clue how to do that with a shader.