Hi, I am getting this error
"Shader error in ‘Custom/WobbleEffectShader_Object’: syntax error: unexpected token ‘float2’ at line 62 (on glcore)
"
if anyone could help that would be great, Thanks
Shader "Custom/WobbleEffectShader_Object"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_NoiseTex ("Noise Texture", 2D) = "white" {}
_DistortionDamper ("Distortion Damper", Float) = 10
_DistortionSpreader ("Distortion Spreader", Float) = 100
_TimeDamper ("Time Damper", Float) = 20
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
sampler2D _NoiseTex;
float _DistortionDamper;
float _DistortionSpreader;
float _TimeDamper;
float4 _MainTex_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
float2 offset = float2(
tex2D( _NoiseTex, float2(IN.worldPosition.y / _DistortionSpreader, _Time[1]/_TimeDamper ) ).r ,
tex2D( _NoiseTex, float2(_Time[1]/_TimeDamper, IN.worldPosition.x / _DistortionSpreader ) ).r // Displacement in the Y direction
);
offset -= 0.5;
{
// sample the texture
fixed4 col = tex2D(_MainTex, IN.texcoord + offset / _DistortionDamper i.uv);
// apply fog
UNITY_APPLY_FOG(i.fogCoord, col);
return col;
}
ENDCG
}
}
}