hi all, im trying to use a random float as a component of a vector, but it dosent seems to works for some reason, it tells me that unity cannot convert float type into a vector
yeah, thats exactly what i wanted buddy, sorry i thought it was clear, what im trying to get its a random position between two points to use as a new y postion in a vector, and with that simple change it compiles, thanks a lot!
raPos = new Vector2(northLimit.transform.position.x, ranPos);