Hi all,
im having troubles with vector3 float precision between mac and windows. i
ve made a test scene, with a rigid body sphere in a empty box, that receives a relative force to bounce freely inside the box,
and im printing the position along the time to compare if i
got the same result in mac and windows, and the result were catastrophic, i got precision error in less than 1 second, what gives me a huge difference in long simulations.
in first second on mac i got : (0.1149546; -2.80927; -0.2053944)
and in windows i got these : (0.1149545; -2.80927; -0.2053942)
i`m using the fixed update, but even without adding any force, just letting the gravity do the job i got the same precision error.
Does any one know how can i handle this precision issue?
thanks any way!