Float precision between windows and mac.

Hi all,

im having troubles with vector3 float precision between mac and windows. ive made a test scene, with a rigid body sphere in a empty box, that receives a relative force to bounce freely inside the box,
and im printing the position along the time to compare if igot the same result in mac and windows, and the result were catastrophic, i got precision error in less than 1 second, what gives me a huge difference in long simulations.

in first second on mac i got : (0.1149546; -2.80927; -0.2053944)
and in windows i got these : (0.1149545; -2.80927; -0.2053942)

i`m using the fixed update, but even without adding any force, just letting the gravity do the job i got the same precision error.

Does any one know how can i handle this precision issue?

thanks any way

Do you mind not cross-posting this on a bunch of different categories? Once is enough.

–Eric

Do you mind help me out here ?