Floating Character, Water3

How would I make my character have full control and still float in water3, I have tried water3float but that controls my character to strongly and I would like it to were the user has alot more input. Any suggestions?

I think i know what are you looking for!
There is some sampel which can float rigidbody(s) whit “AddForce”.

In your case (I suppose) u can use it like this;

enter code here 
if(float)
{
   Uplift = uplift;
}
else
   Uplift = Vector3.zero;

controller.Move(moveDirection * Time.deltaTime - Uplift);

And this is the Floater Script:

  using UnityEngine;
  using System.Collections;

public class Floater : MonoBehaviour {
public float waterLevel, floatHeight;
public Vector3 buoyancyCentreOffset;
public float bounceDamp;



void FixedUpdate () {
	Vector3 actionPoint = transform.position + transform.TransformDirection(buoyancyCentreOffset);
	float forceFactor = 1f - ((actionPoint.y - waterLevel) / floatHeight);
	
	if (forceFactor > 0f) {
		Vector3 uplift = -Physics.gravity * (forceFactor - rigidbody.velocity.y * bounceDamp);
		rigidbody.AddForceAtPosition(uplift, actionPoint);
	}
}
}

UnTested! Hope be usefull!