Hello! I have a simple setup in Unity.
I have a plane with some “marbles” (spheres with rigid bodies) floating directly above the surface of the plane. At runtime the marbles drop to the plane and the player can rotate the plane in the horizontal axis’ of the plane, and the marble naturally rolls off in the direction gravity would naturally make it roll - when things work. However When things dont work(50 percent of the time), the marble will drop the small distance to the plane, and freeze indefinitely. I can rotate the plane at this point and the rigidbody marble just hovers in place. Sometimes it unfreezes and then falls into infinity. Does anybody know how to fix randomly freezing rigidbody objects?