Floating Healthbar Appears when facing opposite direction of enemy

Yes, I’ve searched this and the solutions on the forum show to use OnBecameVisible and OnBecameInvisible to toggle the use of the GUITexture, although that doesn’t work correctly.

What happens is when I turn completely around (180 degrees) the Healthbar is still there, but ontop of nothing, rather if I only turn 90 or so degrees it’s completely gone.

Tried doing a few things now to fix this issue, although no luck, seems my NPC doesn’t have a renderer attatched to it.

Check out this question i posted a long time ago when i had the same problem: