Yes, I’ve searched this and the solutions on the forum show to use OnBecameVisible and OnBecameInvisible to toggle the use of the GUITexture, although that doesn’t work correctly.
What happens is when I turn completely around (180 degrees) the Healthbar is still there, but ontop of nothing, rather if I only turn 90 or so degrees it’s completely gone.
Tried doing a few things now to fix this issue, although no luck, seems my NPC doesn’t have a renderer attatched to it.