Floating Origin

Hey guys, I have a question, how to do Floantgn Origin in Unity DOTS? i want to migrate my project to it but i didn’t find a tutorial on how to do floating origin in DOTS.

Have a system that runs before physics systems that does the origin shift? Where exactly would you need help with?

On the camera, for example, leave it at 0.0.0 whenever it arrives at 2 or 3 kilometers.