We’re having some very strange, occasional bugs with two games: PC and NPCs are floating up into the sky. See screenshots. With the colonial roleplay game (top screenshot), I was walking over some objects and just started floating/walking up into the sky. Each time I walked forward, I went higher (and forward).
In the other one, the user reports that the elk just started floating up into the sky. I’ve also gotten reports from testers of the same thing happening with human NPCs in the colonial roleplay game, just floating up into the sky.
These games have completely different codebases, so we don’t think it’s a bug in our code. Any suggestions are welcome!
I’m sorry, but I had to :lol:, particularly with the second screenshot. And the first one is like Mary Poppins or something? Very wrong, but amusing…I’ve never seen anything like that myself in Wolfquest…
i seem to remember this happened to me in an earlier build of cw. how are you handling gravity? i’m guessing a raycast down? can you post that snippet?
I had the same problem in one of my projects. Are you by any chance instantiating anything near by? I think I tracked my bug down to overlapping rigidbodies due to instantiating too close to pre-existing rigidbodies.
If it is happening in different code bases, it could be a physics issue. Have you tried making their masses large enough that any outside forces would be negligible?