I’m making a game where the player floats.
Early test video: Flutuando e movimentando - YouTube
But, I still need it to respect physics and collide with the ground mesh collider.
I added a parent GameObject with a child floating cube to make the camera follow a fixed position instead of the floating cube. Worked OK.
But, when I move the player over a higher ground, it sinks into asphalt (LOL).
I need the floating object middle point to float at an exact altitude over the ground.
How to achieve that?
Thank you.