I have having this problem in Unity with a floating sprite:
- Tiny gap between player’s feet and ground, noticeable in build
- Colliders are not touching
- Making collider smaller fixes issue, but is dodgy workaround
- Happens when colliding with tile maps or regular sprites with box collider 2D
- Not caused by my script, because turning the script off but leaving rigidbody 2D on changes nothing
Is this a bug or am I doing something wrong? Any idea’s?