When i make my character jump, its too “floaty” on the way down, and if i press the sapce bar raipdly my player keeps jumping and getting further ito the sky, any solution? the way up o the jump is quick and fine but the character floats back to the ground.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FpsMovement : MonoBehaviour
{
public CharacterController controller;
public float speed = 12f;
Vector3 velocity;
public float gravity = -9.81f;
public float jumpheight;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
bool isGrounded;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
{
if (isGrounded && velocity.y < 0)
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetButtonDown("Jump") && isGrounded)
velocity.y = Mathf.Sqrt(jumpheight * -2f * gravity);
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}