Floor Reflection

Hello,
Could I ask how the reflection on the floor of this example might have been achieved?
http://watkins3d.com/dunker/DunkerGalleryWeb.html

Would it be a cube map? and can I use this along side a lightmap?
Thanks,

That’s not a cubemap, they’re rendering the whole level twice.

Do you mean the method were-by you mirror the mesh and then use a transparency on the floor to give the illusion?
If so sort of a hit would this give in performance terms, are we talking double or can you implement in such a way that minimizes any performance hit?
Is this type of thing even possible with cube maps?

thank you

Does anyone have any links to tutorials or detail on using unity for interior arch vis work?

http://lmgtfy.com/?q=unity3d+reflections

looks like they render the camera to a texture of some sort and then use that to draw the reflection.

Or they just flipped the entire room and made the floor half-transparent. Would be my guess.

musikit… like the link :slight_smile:
apologies for asking the seemingly obvious, just wanted to check