I am working on a level where I have many point lights doing the bulk of the lighting in a scene. The lights work fine lighting everything in the editor, but once I build the game and play it the floors and ceiling are no longer lit in the build.
Things I have tried:
- Changing the floor’s material
- Changing the floor’s shader
- Changing the floor’s layer
- Creating a new Cube Game Object, copying the transform information and building a completely new floor.
As you can see in the first picture, everything else still gets lit, including walls and objects. I have run out of ideas.
Thanks for your help.
Your 2 screenshots are the same. Are you using the same quality setting in the editor and build? I.E Fantastic.
– karljj1Thanks. I fixed the links (pasted some link twice). And yes, I'm using the same quality settings.
– CoalCzarTried switching forward/deferred?
– StatementUnity Free - no deferred.
– CoalCzarDid you use light maps?
– karljj1