I’m working on a kind of a puzzle game. I’ve been planning it a few months and I recently started working on it with Unity. Here’s a description from my web page:
“Your main objective in Flow Control is to move a marble from start to finish, collecting treasures on the way. What makes it interesting is the fact that you can’t control the marble directly. Instead you change the environment with different modifiers that alter how the marble moves. For example, a Jump Modifier makes the marble jump upwards while maintaining its horizontal speed and direction. At the beginning of a level you only have few modifiers, and you need to gather more of them in order to reach the finish.”
I’m not going to rush with this, becouse programming is still my hobby and I want to keep it fun. But I’m trying to get it playable before new year.
I’d also like to get opinions about my web page. I want to keep it simple and clean but I’m not sure if I’m really happy with it yet. There’s also a screenshot already available.
www.iigames.net
Wow, its scary how similar this is to an idea I had not long ago! If you see a similar game by me appear here, I promise its not plagiarism!
the description sounds like it could be a pretty nice game, but i think it depends very much on good level design. the core concept sounds interesting but if the levels are too long, too hard, too easy or simply too boring i don’t think many people will want to play it. though, if you make some good levels for your game it could actually be pretty nice, and it’s definately a project that you can complete on your own.
looking forward to seeing more screenshots/demo builds 
Heh, that’s all right.
Thanks for your thoughts. I’ve thought that too, and I will try to balance levels so that they are challenging but not too hard or easy. I also try to make it so that there’s always something new or different in each level, so that it wont be repeating same things over and over.
Same! I even started writing my version in Shockwave years ago
This often happens when a game comes out I think it triggers some common extension ideas.