My building has two floors. I created two simulations and set different layers. How do I make Modifier Affect only one of the simulations?
Hi, I looked at the pirate ship demo use some of those components, compared/used settings from there.
The simple way is just to set the size/shape/transform of the modifier to overlap one simulation but not the other. You should be able to see the bounds in the Scene view to make sure the extents are where you think they are.
Another option is to modify FlowModifier.cs to expose a Simulation field so you can configure per-modifier which simulation is affected.
Add
[SerializeField] private FlowSimulation simulation;
to the member variables & properties at the top of the class, and
Draw("simulation");
to the OnInspector method of FlowModifier_Editor at the bottom of the file.
Finally, comment out the foreach that iterates over all FlowSimulation instances in ApplyNow so your simulation field is the only one acted on:
//foreach (var simulation in FlowSimulation.Instances)
Note that you’ll have to manually set the FlowSimulation property for every modifier instance. You can fancy it up a bit by auto-setting it in OnValidate, Start, etc. or grabbing one from FlowSimulation.Instances if null, whatever works for your situation. Look at how this is handled in FlowSampleArea.cs and maybe crib that approach if it’s more to your needs.
is there a fix for ipad crash?
Is there a way to make ocean waves (Gerstner-like waves) where you can control wave speed, wave scale, wave height, etc?
flow is it suitable for voxel terrain? I’m talking about smooth voxel terrain, like in the video.
Demo of Digger PRO 2.0! (youtube.com)
No, FLOW uses columns like a heightmap. It can’t handle overhangs or caves. The docs specifically call out voxel terrain as unsupported.
Besides, the dev is a flake and hasn’t responded to support emails or this thread in almost a year. Nobody should be buying anything he makes at this point.
HELP MY UNITY IS 2022.3.15f1 . DX11
I have 3 errors and can’t start? Please help i will 5 star give please help !!! error:
Assets\Plugins\CW\FLOW\Required\Scripts\FlowModifier.cs(5,13): error CS0234: The type or namespace name ‘Mathematics’ does not exist in the namespace ‘Unity’ (are you missing an assembly reference?)
Assets\Plugins\CW\FLOW\Required\Scripts\FlowModifier.cs(117,10): error CS0246: The type or namespace name ‘bool4’ could not be found (are you missing a using directive or an assembly reference?)
Assets\Plugins\CW\FLOW\Required\Scripts\FlowModifier.cs(117,171): error CS0246: The type or namespace name ‘bool4’ could not be found (are you missing a using directive or an assembly reference?)
I can not Play -.-
0 of 1 user found this review helpful
Possibly all you need to do is import Unity’s Mathematics package from the package manager?
Good news, bad news. After 6+ months and over 70 votes, Unity has finally fixed the bug where a hanging GPU causes runaway memory leaks and crashes on iOS.
Unfortunately, this only solves half the problem. It’s been more than a year since @Darkcoder_1 [promised to look into this]( https://discussions.unity.com/t/847858 page-4#post-9008995), but FLOW still hangs the GPU and doesn’t work on iOS. The problem is slightly more debuggable now that it doesn’t instantly crash the entire application, but navigating the sloppy mishmash of macros and machine-generated shader code without any input from the developer is a challenge.
In the meantime, I pressed Carlos for an update on when he plans to fix his asset. His response was less than reassuring:
I can’t imagine why there are usually zero buyers for a broken asset that the developer admits to neglecting? And considering that “I will paying it some attention soon” was over two and a half months ago already, don’t hold your breath. ¯_(ツ)_/¯
Question if ok, can you share a sample that shows how to make splashes, eg when a vehicle or object enters the flow surface, ie calculate impact/velocity then play a particle effect prefab. I’d like to get my head around this once and for all, see how you would approach it. Cheers.
Hi there I’ve a question. Does Flow work with Custom gravitation system? like planet for example Space Graphics Toolkit. and what if I add these two assets in one game, does it make any game Unplayable?