Flow v1.6.5 has been released
Flow shader creates real time flow effects using flow maps. Package contains 20 high quality - SM3 shaders and 21 optimized mobile version shaders.
Shaders are divided into several groups with more or less complexity. Complexity and quality of the shader is controllable.
Shader supports: Diffuse, Specular, Bump, Transparency, Emission, Parallax, Reflection, Refraction (fake Refraction for Unity Free), Noise, Lightmapping etc.
All scenes from promo video are inside package.
Check asset store: Unity Asset Store - The Best Assets for Game Making
Flow v1.6 - Mobile Flow with lightmapping support
Flow v1.5 with easy flow revealing feature
Flow v1.4 with refraction
Update info:
Update v1.6.5
• Fixed transparency artifacts
• Improved Gloss for nonmobile shaders
• Reduced instructions count 2 - 7 per shader
• Shaders are 5% - 10% faster
Update v1.6.4
• Warnings cleanup in Unity 4.2.1
Update v1.6.3
• Transparent shaders take mesh vertex alpha into account
• Fixed Mobile transparent shaders render order
Update v1.6
• Mobile shaders support Lightmap
• Improved Flow script and inspector GUI
Update v1.5.1
• Correct work of Refraction flow with fog
• Fixed compilation errors with Reflection flow
• Removed some compilation warnings
Update v1.5
• New flow revealing feature
Update v1.4.2
• Support Unity 4.1
Update v1.4.1
• Support Skinned Meshes.
Update v1.4
• Added refraction shaders
Update v1.3
• Added material indexing feature.
• Added multi script support (Several flows can be controlled on the same object).
Update v1.2
• Support Unity 4 DX11 (Fixed bugs in DX11 mode).
Update v1.1
• Improved all shaders (redused instruction count).
• Added mobile shaders.
Note: Mobile shaders are built according Unity’s built in Mobile shaders and have same restrictions:
• Mobile shaders do not support reflection, parallax, emission and noise parameters.
• No specular color
• Specular map inside flow texture alpha channel
• Specular lighting directions are approximated per vertex
• Normalmap uses Tiling/Offset of the Base texture
• No Deferred Lighting support
• Supports ONLY 1 directional light. Other lights are completely ignored.