FlowCanvas is a powerful visual scripting system to create and manipulate virtually any aspect of gameplay elements for your Unity games in a very similar fashion to Unreal Blueprints and Autodesk Stingray!
FlowCanvas gives the full flexibility of concepts typically available only in code, through an intuitive visual node editor, empowering you to create things from quick prototypes, up to complete game mechanics, without writing a single line of actual code!
Designers: Prototype, iterate and realize complete gameplay mechanics without coding, while learning how code works the fun way! If you are familiar with Unreal Blueprints, you will feel right at home!
Programmers: Interface with your code at a higher level, creating decoupled systems and/or provide new self-contained nodes to designers with an easy and well documented API!
By connecting Events, Flow Controllers, Actions and Functions together, you can create and manipulate things like:
- Player Controls
- Level Events
- Gameplay Mechanics
- User Interfaces
- Player Interactions
- and much moreâŚ
Feature Highlights:
- Work in a complete, intuitive Visual Node Editor with all expected features! (undo/redo, zoom in/out, copy/pasting, multi-selection, duplicating, comments, groups, JSON import/export and moreâŚ)
- Visualy Debug flow execuction and value transfers at runtime!
- Create custom Macro nodes, also through visual scripting and reuse them anywhere or share with others!
- Live Edit FlowScripts in runtime.
- Use any type of variables out of the box. (Classes, Structs, Enums, Lists, InterfacesâŚ)
- Use automatically generated nodes for all and any Unity functionality, your code and 3rd party APIs.
- Work expresively due to intelligent, automatic Value Conversions and Casting!
- Filter nodes with Port Type-Sensitive context menus.
- Sync variables over the network using UNET.
- Extend and create custom nodes with ease, even with support for Generic(T) nodes!
- Leverage a seamless integration with NodeCanvas BehaviourTrees and FSMs!
- Exceptional Performance! No allocations.
- All Platfroms Supported!
- Full C# Source Code included!!
FlowCanvas is inspired by Unrealâs Blueprints. It however does not generate scripts, but rather works directly in runtime without the need to recompile.
Asset Store
Website/Docs/Forums
Check out @AndyGFX example game here
Thanks Andy