Hello!
My name is Joachim Holmér, and I’ve been working on a game called Flowstorm for a few months now, and I’m now happy to announce that it’s available on Steam Greenlight, as well as having a single level playable right now at www.flowstormgame.com !
So what is Flowstorm?
Flowstorm is a skill-based 2.5D racing and aerial combat game for PC and Mac, where you control a fast but fragile rocket, speeding through levels as fast as possible in different ways.
The game also comes with a level editor (Which I’ve spent most of the time working on), where you can easily create your own levels for others to play!
Here’s the announcement video:
If you like the game, and would like to see more of it, please show your support and help Flowstorm reach Steam, by voting for it on Steam Greenlight!: Steam Community :: Error
Flowstorm can be found here as well:
If you want to have a chat, feel free to enter the IRC channel #flowstorm on irc.freenode.net
I’m going to keep this thread up to date as large development happens.
Love love love the game. The level editor is utterly amazing and genius, it looks fantastic. There is no stretching and it looks super simple to make unique levels since it has bezier curve handles.
These types of games really help you focus better, have more control on emotions, and get your “hand eye coordination” smooth. Crist man you making us into machines if you think about it, well done!
When you have played say 40 hours, and no damage has been done to your PC, then you can safely say you have earned a beer.
I think the problem lies in the fact that the visual feedback when you enter the goal is almost nonexistant! Especially when you’re not setting any personal best. It seems like players are rather torn on this. Some people find it relaxing to just do whatever and die after finishing! I think I’ll simply make it more clear that they finished, at least for now