Fluid - A new GUI system for Unity

Hi everyone,

We are proud to present a sneak-peak of our upcoming product “Fluid”, a completely visual GUI development/animation system for Unity. Its amazingly intuitive, allows true RAD GUI development, and decreases development time dramatically. We strongly believe its what UnityGUI should have been.

Fluid is based on the premise that a good artists’ tool should encapsulate/automate complex technical functionality so an artist can focus on art , rather than technical details. Why should an artist have to worry about Texture Atlasing, or draw-calls? This should be handled automatically. Why should an artist have to write code from the GUI just to “call” an action that already exists inside an object (rotate, or setcolor for example?). Fluid allows you to simply select the object, and choose which function you would like to call, and pass in the parameters, all in edit mode, without touching code…

Some features:

Automatic Everything:
Automatic behind-the-scenes Texture Atlasing (You don’t even need to know what it is…)
No difference between mouse and touch support - The same button works with both. Automatic translation.
Automatic Texture import setting (no need to know about read/write flags etc)

Visual Everything:
Click-based GUI creation - no coding required
Click-based Animation - no coding required
Click-based event handling - no coding required
All the standard widgets (buttons, toggles, sliders etc) and some exciting new ones.

True WYSIWYG:
Always pixel-perfect: In Game, Scene and player mode (even editor camera resize is respected, in real-time while you edit!)
No difference between Scene-view and Game-View. Positions/Sizes adjust themselves appropriately in the editor just like they would in the game.

Here is a sneak-peak of what is to come:

VIDEO
Example of a GUI very quickly made in Fluid:
http://www.screencast.com/t/D5Ii0tiErg0

Example of visual event handling:




At the moment, we are working hard on adding features like 9-slice tiling, text-support, more layout features, and so on. A public-beta will be available soon. If you are interested in Fluid, sign-up to our newsletter to be informed when it is available : http://fluid.2322131.n4.nabble.com

P.S: Unity resized the images so they fit in the browser, making text blurry. Download the images to disk to see them at original size.

It will be free?

The public-beta will be free.

Cool stuff.
Can’t wait to test it out!

Added a video sneak-peak of some features, and a demonstration of how quickly a GUI can be animated with Fluid (see original post).

Bump

This does look fairly interesting. You may consider using a different font for your Website, though - the one you’re currently using is barely readable (at least on Safari on my Mac).

Thanks Jashan. Changed the font. Hopefully its better now.