Fluid following a path

I’m not sure if this is the right place to post this, but I have little problem with fluids I’m hoping to solve with the help of you geniuses.
I’m creating a serious game and want to have fluid following a path inside a pipe with as little programming involved as I can get away with because I’m not programmer.

In the past I’ve simply animated the scale of a plane along one axis through a pipe system and wrote a little script to animate a caustic texture to represent fluid. However, this time, I need to do something a little more representative of fluid. Doesn’t necessarily have to be realistic, I just need it to be as believable as I can get it.
Any suggestions?

Thanks in advance.

Well, there’s Flow on the asset store that might be suited to this, or if you want to get techy, Fluvio - thats for fancy solutions

A simpler solution would be to arrange your uvs on the mesh that represents the water so when you scroll the texture it follows the flow of the uvs