FluidSurface : MilkyWay ship

This demo based on Antares Universe fluid surface (procedurally generated meshes).
Click on image to load Web-player
713417--25819--$MilkyWay.jpg

Awesome.xD
Couldn’t get it to left button, but mouswheel to create wave was awesome.xd spent a long time to try and flip the boat on its head.:b

Bravo, this FluidSurface is very promising, and looking Fantastic !

Very cool, works on my Macbook Pro, too! :slight_smile:

keeps crashing before it shows up…

Which browser you use?

awesome!!!

google chrome…
Shows that i have the latest webplayer installed…

But your other fluid player (other topic) crashes also…

Nice, would love to see the mesh with a texture or shader applied for the full effect.

P.S. I smashed the boat with huge waves and got it to flip over :smile:

Wow, this is pretty nice

I don’t write the shaders, but you can looking for it here :
http://forum.unity3d.com/threads/59121-Visual-Logic-Editor-(Antares-VIZIO)-(video-amp-screens)?p=704126&viewfull=1#post704126

and here : http://forum.unity3d.com/threads/107…tares-Universe

Can I ask about web-player log file ?
You can find it here :
http://unity3d.com/support/documentation/Manual/Log%20Files.html

here my log

dunno…

It’s all ?
I can see here only very oldy video-card, but I have no idea why the demos crushed on your machine.
Try this one (no multithreaded)
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yeah rly old graphic card…

this one works :slight_smile:

can u post a single threaded from the other post to?

btw, rly cool :slight_smile:

May be a bit later. May be tomorrow. But you first (as I know) who crushed with it.

The No Threaded one is significantly more performant on my machine, which isn’t a bad machine:
Intel Xeon Quad core @ 2.67 GHz
4 gigs of ram
GeForce GTX 260

The first one got really bad framerates whenever I used the middle mouse, whereas the no-threaded one was smooth all the way through.

Gotta agree, that the non threaded version runs significantly smoother.

I also got it to flip. It’s pretty great. ^.^

+1 on Better performance for non threaded demo.
i5 Core 650@3.20 3.20
4Gig Ram
GTX 460

And…somehow the nonthreaded demo had smoother water surface while the multithreaded one looks tessellated, idk is it because the non threaded had lower tris count for the water surface or what…??