Flushing memory

Hi is there a way to flush the memory of an iPhone scene? I’m getting a lot of crashes doing an application.loadLevel into my menu scene.

I cant think of what could be causing it, I’ve been throught the before and after scenes all day but I cant put my finger on the problem.

Maybe the memory is full from the scene Im exiting?

Cheers
Aaron

A way to test the theory (which should also serve as a workaround) is to have an intermediate scene which does nothing but load in the next proper scene. If there is any memory overload in the handover state, this should stop it from happening.