Basically seems simple I just haven’t figured out the combination cinemachine 3 settings and extensions to …
I have decent fly camera script for movement/mouselook, however it’s missing collision feature where forward/[wasd]direction movement if detected and would collision with another object, would just slide the camera along a collided object in the direction that is possible to move along.
I doubt it. Cinemachine only controls the camera, not the object that it is following. Even if both objects happen to be the same. Collision for the object in question is handled by a “character controller” that also performs the collision handling.
The collider extension for instance only tries to collide and move the camera in such a way that the look at target remains in sight. It will not prevent the camera from ever clipping through collision.