Flying Character FPS Prefab

So I am making a game where I want a simple flying camera. Keys drive player forward backward, strafe left/right like the FPS prefab.

All I want to add is allow for 3d space flight (the user using mouse in X Y axes to point in the direction of travel)

I tried setting the gravity for the FPS prefab to 0, but now my character does not move anywhere. I am thinking this is because the script(s) used rely on keeping the player grounded?

I am not really sure what to change and have tried chaning mouse look but am prety much at a loss.

Any help’s appreciated, thanks!

YA UNITY 2’s OUT! EVEN MORE CATCHING UP TO DO NOW!

Have you gone through the scripting tutorial? It walks you through creating a simple script that allows the player to move the camera around using WASD or arrow keys. You would have to add a rotation element, but that part shouldn’t be too hard if you’re already picking apart the FPS demo.

i can hook you up with the script in class tomorrow =)

i figured it out but the script is on the laptop…

see ya then!