Flying Turbo Fish

Flying Turbo Fish
Arts by Holly Jensen
Coded by Lee Guan Chuan
Powered by Unity3D
Current Version: v1.1


Storyboard:
Main character, Dori, a goldfish with some awesome turbo jets,flies through the level powered by the user’s tap. The more the player taps, the higher he flies.

The user navigates him up and down this way, tapping to make him go higher or letting him fall to go lower. This fish is perfectly capable of “walking”, too – if he falls to the ground (the darker green foreground) he will drag himself along until the user taps again.

He must avoid obstacles such as crabs on the ground or lasers and blue jays in the air, and collect coins. If he hits an obstacles, he dies. If he nabs one of the lightning bugs, he gets a power up (boost, invicible and etc).

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Features to add:
Shop:
Power up duration
Power up:
Invincible, speed up (boost)
Server High Scores
Obstacles, coins, birds, crab, lasers spawn pattern
Crab Animation
Lasers

This is my first game. I’m using orthello2D framework.
I hope I can get some feedback from some of you. Thank you :slight_smile:

People that don’t have an android phone would appreciate some sort of trailer/video/screenshots to give you a feedback. :slight_smile:
Anyways, from what I can see here, the game looks sweet and polished.

Okay. Thank you for your feedback.
Will upload updated 1 to web player :slight_smile:
Thank you.

Your game looks great and I’d love to test it If I had an android phone. Anyway, just an advice, I see that you have the same screen shot 3 times on Google play. I think that you need to change them or add more.

Like what iKonrad mentioned. I will build it in Web Player when I free. So, more people able to try. :slight_smile:
Haha, Sorry about the screen shot. When I was posting on Google Play, quite tired and lazy. Will post more screen shot soon :slight_smile:
Thank you.

v1.3
Shop coming soon.
Minor bug fixes.

v1.2
Laser added.
More accurate collision size.
High Score.