Hi Frozenmist,
I hope you’re doing well.
I’m working on a project that requires setting up a simple Local (LAN) IP multiplayer system in Unity. The setup involves:
-
A host (desktop application) that receives video streams from up to 12 mobile clients.
-
All users are connected to the same network.
-
Each mobile client streams their video to the host, where 12 slots (or raw images) on the desktop UI display the video streams as clients connect.
I’m exploring the best way to implement this.i want to buy your “FMETP STREAM 4.0” . just to confirm is this scope possible form your sdk?