FMOD error: Unsupported file or audio format when setting AuioSource.clip

Goal
I am trying to load a local .ogg file into AudioClip to play it back. However, I keep receiving an FMOD error.

The code I am using

    private IEnumerator getAudio(string path) {
    
    		using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(path, AudioType.OGGVORBIS))
    		{
    			yield return www.SendWebRequest();
    
    			if (www.isHttpError || www.isNetworkError)
    			{
    				Debug.Log(www.error);
    			}
    			else
    			{
    				Debug.Log("Is done? " + www.isDone);
    				goAudioSource.clip = DownloadHandlerAudioClip.GetContent(www);
    
    				goAudioSource.Play();
    			}
    		}
    	}

The error message

Error: Cannot create FMOD::Sound instance for clip “” (FMOD error: Unsupported file or audio format. ) UnityEngine.Networking.DownloadHandlerAudioClip:GetContent(UnityWebRequest)

I already:

  • Made sure that the .ogg file I am
    using found via ‘path’ is a legit
    .ogg and can be played back
  • Tried to add “file://” before the path
  • Made sure that the www has finished downloading before accessing it

Any ideas what might be my problem here?

I am using Unity 2020.1.4f1.

Hello, I know this is pretty late but I got the same error, I solved mine by changing Audiotype to MPEG