FMOD failed to initialize ... Error initializing output devi

OS : windows7
version : unity 3 version 3.0.0f2(50817)

I have following log, how can I fix the problem.


BatchMode: 0, AmRunningOnBuildServer: 0, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = ‘C:/HanGame/Tools/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono path[1] = ‘C:/HanGame/Tools/Unity/Editor/Data/Managed’
Mono path[2] = ‘C:/HanGame/Tools/Unity/Editor/Data/UnityScript’
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.16.11.8861]
Renderer: NVIDIA GeForce 9400M
Vendor: NVIDIA
VRAM: 256 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
IsTimeToCheckForNewEditor: Update time 1285242525 current 1285243359
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info…
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
C:/Users/Public/Documents/Unity Projects/Bootcamp Demo
FMOD failed to initialize … Error initializing output device.

(Filename: …..\Runtime\Audio\AudioManager.cpp Line: 391)

Unloading -2 unused Assets to reduce memory usage. Loaded Objects now: 49.
System memory in use: 81.0 MB.
Unloading 20 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.CJK.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Mono: successfully reloaded assembly
Non platform assembly: data-08BE22B8 (this message is harmless)
Non platform assembly: data-08CB7CE0 (this message is harmless)
Non platform assembly: data-089EAF20 (this message is harmless)
Non platform assembly: data-08ACBEC0 (this message is harmless)
Non platform assembly: data-08CCCEE8 (this message is harmless)
Non platform assembly: data-08A6B508 (this message is harmless)
Non platform assembly: data-08A15A90 (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.CJK.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Mono: successfully reloaded assembly
Calculating changed assemblies
End Calculating changed assemblies
Updating library/dynamicsmanager.asset - GUID: 00000000000000008000000000000000…
done: hash - 2a6a0f93f3810bf784efd0c5a6899008
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Cecil.dll (this message is harmless)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 619.
System memory in use: 133.9 MB.
Unloading 163 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 1)
Initializing (RawInput).
Input initialized.
EditorUpdateCheck: Response {updateinterval: ‘60’} updateurl = interval = 60
Non platform assembly: data-08BE22B8 (this message is harmless)
Non platform assembly: data-08D31CF0 (this message is harmless)
Non platform assembly: data-08AE37C0 (this message is harmless)
Non platform assembly: data-08D46EF8 (this message is harmless)
Non platform assembly: data-08CB7CE0 (this message is harmless)
Non platform assembly: data-08A6B508 (this message is harmless)
Non platform assembly: data-0C6FAD30 (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.CJK.dll (this message is harmless)
Platform assembly: C:\HanGame\Tools\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Mono: successfully reloaded assembly
Unloading 674 unused Assets to reduce memory usage. Loaded Objects now: 689.
System memory in use: 141.2 MB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)

I have the some kind of this problem too. It sudden shown up this morning, yesterday night all work ok. My english is very weak, but I would gladly contribute in Russian if possible.

BatchMode: 0, AmRunningOnBuildServer: 0, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono path[1] = ‘C:/Program Files/Unity/Editor/Data/Managed’
Mono path[2] = ‘C:/Program Files/Unity/Editor/Data/UnityScript’
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.9621]
Renderer: NVIDIA GeForce 8800 GTS 512
Vendor: NVIDIA
VRAM: 512 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
IsTimeToCheckForNewEditor: Update time 1289302810 current 1289302309
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info…
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
Successfully changed project path to: D:/C++/SpaceFighter
D:/C++/SpaceFighter
FMOD failed to initialize … Error creating hardware sound buffer.

(Filename: …..\Runtime\Audio\AudioManager.cpp Line: 398)

Unloading -2 unused Assets to reduce memory usage. Loaded Objects now: 49.
System memory in use: 40.4 MB.
Unloading 20 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.Other.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Mono: successfully reloaded assembly
Non platform assembly: data-082B7008 (this message is harmless)
Non platform assembly: data-082C2210 (this message is harmless)
Non platform assembly: data-082C9218 (this message is harmless)
Non platform assembly: data-082D5640 (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.Other.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Mono: successfully reloaded assembly
Calculating changed assemblies
End Calculating changed assemblies
Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Cecil.dll (this message is harmless)

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 448.
System memory in use: 75.0 MB.
Unloading 76 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 1)
Initializing (RawInput).

Input initialized.

err == FMOD_OK

(Filename: …..\Runtime\Audio\AudioManager.cpp Line: 668)

err == FMOD_OK
UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
UnityEditor.AssetDatabase:OpenAsset(Int32) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\Generated\InternalUtility.cs:1129)
UnityEditor.BaseProjectWindow:HierarchyView() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:741)
UnityEditor.BaseProjectWindow:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:447)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:212)
UnityEditor.HostView:Invoke(String) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:205)
UnityEditor.DockArea:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:630)

[…..\Runtime\Audio\AudioManager.cpp line 668]
(Filename: E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Generated/InternalUtility.cs Line: 1129)

err == FMOD_OK
UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
UnityEditor.AssetDatabase:OpenAsset(Int32) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\Generated\InternalUtility.cs:1129)
UnityEditor.BaseProjectWindow:HierarchyView() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:741)
UnityEditor.BaseProjectWindow:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:447)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:212)
UnityEditor.HostView:Invoke(String) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:205)
UnityEditor.DockArea:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:630)

[…..\Runtime\Audio\AudioManager.cpp line 668]
(Filename: E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Generated/InternalUtility.cs Line: 1129)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 2852.
System memory in use: 105.2 MB.
err == FMOD_OK
UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
UnityEditor.AssetDatabase:OpenAsset(Int32) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\Generated\InternalUtility.cs:1129)
UnityEditor.BaseProjectWindow:HierarchyView() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:741)
UnityEditor.BaseProjectWindow:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:447)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:212)
UnityEditor.HostView:Invoke(String) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:205)
UnityEditor.DockArea:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:630)

[…..\Runtime\Audio\AudioManager.cpp line 668]
(Filename: E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Generated/InternalUtility.cs Line: 1129)

err == FMOD_OK
UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
UnityEditor.AssetDatabase:OpenAsset(Int32) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\Generated\InternalUtility.cs:1129)
UnityEditor.BaseProjectWindow:HierarchyView() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:741)
UnityEditor.BaseProjectWindow:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:447)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:212)
UnityEditor.HostView:Invoke(String) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:205)
UnityEditor.DockArea:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:630)

[…..\Runtime\Audio\AudioManager.cpp line 668]
(Filename: E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Generated/InternalUtility.cs Line: 1129)

err == FMOD_OK
UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
UnityEditor.AssetDatabase:OpenAsset(Int32) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\Generated\InternalUtility.cs:1129)
UnityEditor.BaseProjectWindow:HierarchyView() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:741)
UnityEditor.BaseProjectWindow:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\ProjectWindow\ProjectWindow.cs:447)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String, Object) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:212)
UnityEditor.HostView:Invoke(String) (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:205)
UnityEditor.DockArea:OnGUI() (at E:\BuildAgent\work\68355d6e5d19d587\Editor\Mono\GUI\DockArea.cs:630)

[…..\Runtime\Audio\AudioManager.cpp line 668]
(Filename: E:/BuildAgent/work/68355d6e5d19d587/Editor/Mono/Generated/InternalUtility.cs Line: 1129)

Unloading 45 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)

i found the problem in sound system of my computer with dxdiag utility and solve it.