@ajketan - please don’t bump a post within a couple of hours. I can see that you and @sathya share an IP. If @sathya needs help, he’ll want to post more details.
@Graham-Dunnett ,
Yes i am getting the same issue with Master Build as well. Tried disabling unity audio from Project settings still same issue repeats. Tried deploying on nokia Lumia 820 and 520.
Once this happens game starts spamming logs thus making the game run really slow.
Only solution i found for this was to reset the device to its factory defaults but launching the game again makes the same issue repeat again. Attached unity log with this. please check the log and assist me fixing this issue.
Sorry to necro but I just ran into this issue trying to build today at the Unity 5 Roadshow with Unity5.0.2… Upgrading to Unit 5.1 fixed this issue for me
This is possibly an issue with the AudioSrv service in Windows. Go to the TaskManager. Go to the Services tab. Find ‘AudioSrv’ in the list, right click and Restart it. Then restart Unity. Should fix it.
This issue had not occurred before, simply appeared when I started Unity while working through the Tanks tutorial. I restarted Audiosrv before I tried any other fixes, and the problem was solved. Technology is weird.
I removed from scene SoundSource with AudioClip located in Resources folder, reboot computer and it works brilliant. Do not hold clip which is referenced by SoundSorce in Resources or it children, move it to other folder.
tengo el mismo problema de
FMOD failed to initialize the output device, attempting to initialize the null output.
ya no se que hacer intente todo lo de aqui, pero nada