Why does my Event sound like THIS in Unity? It’s meant to be a mono sound. It sounds fine in FMOD, but in Unity it peaks loudly and flickers in the left and right stereo channels…
Someone suggested changing the number of voices it has, But i cant find out where that is,
Is is “Max Instances”?
Does anyone else have any ideas?
I think this question is more suited for the FMOD Studio forums (that’s what you’re using, right?)
Yes, but im not sure if it’s fmod or unity causing the issue
If you have disabled Unity’s audio and are just using FMOD Studio then there is nothing here to blame Unity about.
Post on the FMOD forums. Screenshots of how you have set up the event in both FMOD Studio and in Unity would help.
Thankyou. I figured it out. It was just too close to the listener. Moving it forward in FMOD solved the problem