FMOD Parameter Issue

Hello, this is probably pointless, because i can’t find an answer anywhere.

I created FMOD project with parameter “Health” (range 0-100), i already figured out how to assign my other parameter such as “Tension” it’s simply changes music regions to appropriate game scenes in unity.

We just added logic number to C# code, but i cant find sollution to my puzzle regarding “Health” parameter, what i want to do is somehow link FMOD parameter “Health” to Player’s health in unity, FMOD “Health” contains a simple lowpass filter automation, so when u health drops bellow 30% the filter cuts all the frequency.

Please help me)

You need to call the health value from the script that manage this parameter, and say to fmod.setparametervalue, that see this parameter to change your parameter inside the fmod.

You need to put an automatition in your fmod using a LPF to filter the frequencies.

put your code to see your lines.