Hello, this is probably pointless, because i can’t find an answer anywhere.
I created FMOD project with parameter “Health” (range 0-100), i already figured out how to assign my other parameter such as “Tension” it’s simply changes music regions to appropriate game scenes in unity.
We just added logic number to C# code, but i cant find sollution to my puzzle regarding “Health” parameter, what i want to do is somehow link FMOD parameter “Health” to Player’s health in unity, FMOD “Health” contains a simple lowpass filter automation, so when u health drops bellow 30% the filter cuts all the frequency.
Please help me)