There are Google results for this error, but always in a different context, such as importing AudioClips from a package. In this case, I’m transferring a copy of my project from Windows to Mac. With a handful of sounds, I get this error immediately on import:
Errors during import of AudioClip [asset path].wav:
FSBTool ERROR: The format of the source file is invalid, see output for details.
FSBTool ERROR: Internal error from FMOD sub-system.
This is in Unity 2020.3 LTS. The sounds cannot be previewed in the editor and do not play at runtime. Changes to import settings don’t seem to do anything. On Windows I opened the files in Audacity and re-exported as .wav, then transferred again, but this didn’t help either.
Oddly enough, on Mac I can overwrite the broken AudioClips with re-exports and it works. I tried to permanently solve the issue by transferring the fixed project from Mac to Windows, but transferring that copy from Windows to Mac again results in a new round of broken sounds. As a side note, Reimporting All on Mac breaks many sounds, seemingly at random.
I have that workaround, but it’s tedious and I haven’t tried building yet (there are other Mac-specific things I need to fix). I’m hoping for a more permanent solution.