Currently having trouble getting the FMODasset folder to exist when importing Banks.
Status is:
Using up to date versions of FMOD, UNITY and FMod unity integrator package.
On Mac
FMOD pluggin is installed into the unity project fine, been able to implement listener and emitters into UNITY.
I have created the events in FMOD and attached them to Banks. I then Build in FMOD and export GUIDs.
Then importing Banks into UNITY it allows for a partial import but I receive this message:
An error occured while loading bank /Users/matthewlightbound/KoruAudiotest1/Assets/StreamingAssets/Score1.bank: ERR_INTERNAL
An error occured that wasn’t supposed to. Contact support.
UnityEngine.Debug:LogError(Object)
FMOD.Studio.UnityUtil:LogError(String) (at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:58)
FMODEditorExtension:LoadAllBanks() (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:677)
This creats a streamingassets folder but no FMODassets folder.
I would be grateful for any help!
Thanks