Hi everybody,
A first experimental public demo for Block Shaders is now available for you to try and we’re eager to hear your feedback. Block Shaders are our replacement for SRP-compatible Surface Shaders, and aim to eventually unify shader authoring across render pipelines
Please see the official announcement for Block Shaders, a new streamlined workflow for authoring text based shaders:
Block Shaders are enabled by Shader Foundry, a new C# API and intermediate representation of shaders, that allows to integrate more meaningfully with Unity’s shader system. We will share more information on Shader Foundry as we move forward.
We will be locking this thread, and hope to continue discussion in the announcement thread, which also includes a new public demo for everyone to try!