Fog effect not working in built exe

I use a blue fog when camera is underwater… It works all OK if I run the game from within unity. But if i create a windows .exe and run the game from there, the fog is not seen anymore. Any pointers?

Thank You.

Okay, what worked for me is the solution I saw in the stackoverflow forum…
Changing the changing the “Shader Stripping” fog modes, in Graphics settings, to manual. This apparently is some sort of workaround, but works…

Try to set the fog to ‘Linear’.
Linear fog will show a consistent experience between the editor and devices/screens.