Hi,
I use a blue fog when camera is underwater… It works all OK if I run the game from within unity. But if i create a windows .exe and run the game from there, the fog is not seen anymore. Any pointers?
Thank You.
Hi,
I use a blue fog when camera is underwater… It works all OK if I run the game from within unity. But if i create a windows .exe and run the game from there, the fog is not seen anymore. Any pointers?
Thank You.
Okay, what worked for me is the solution I saw in the stackoverflow forum…
Changing the changing the “Shader Stripping” fog modes, in Graphics settings, to manual. This apparently is some sort of workaround, but works…
http://stackoverflow.com/questions/23541146/no-fog-after-build
Try to set the fog to ‘Linear’.
Linear fog will show a consistent experience between the editor and devices/screens.