I’m using linear fog in a first person, 3d terrain scene. It seems to work just fine on most machines, except for two new ones we just acquired -
On the new machines, it flickers, switching between rendering the fog correctly and not “fogging” the terrain, objects, or tree trunks, (but correctly fogging the leaves on the trees). This happens frame by frame. When the scene is in motion it seems to render correctly, but when the scene “settles” (i.e. the user stops moving the mouse) it typically settles on an incorrectly fogged mode.
As I said, I’ve tweaked with a few settings, but the problem only seems to occur on two machines, each set up identically, hardware-wise.
My gut tells me it’s a GPU driver issue or something similar (although we’ve installed the latest drivers).
These are the specs for the two machines:
CPU - Intel Core i7-3820 3.60 GHz, 64-bit
GPU: AMD FirePro V7900 (ATI FireGL) [VE 248]
Windows 7
We’re currently using Unity Pro v.3.5.3f3.
Any help is appreciated - and I’ll try to get whatever other information might prove relevant.

