Fog for different objects

Is there a way to adjust the fog for a specific object? I know there;s a way to completely make an object not effected by fog but I want some to adjust different objects to be more covered by the global fog than others. Global fog right now is about 0.2 and I like that for enemies and other objects but I want larger objects to have a different value then 0.2.

Yep, I’ve done it before. Requires a custom shader though.

Any help? :stuck_out_tongue: