Hi!
Why is ‘fog’ dependend on render settings and not camera based?
Just wondering, because since I added fog in the scene, my minimap
has serious issues (being foggy, not showing the right colours anymore).
Hi!
Why is ‘fog’ dependend on render settings and not camera based?
Just wondering, because since I added fog in the scene, my minimap
has serious issues (being foggy, not showing the right colours anymore).
Hey, I know this one…this is the part where someone comes along and says “use this script from the wiki.” I’d do it myself, but I’m busy. ![]()
–Eric
lol! Shoot…I should have found that myself ![]()
thanks
Although, I agree, fog should be camera-based.
It’s probably just a legacy design mistake. They happen to even the best of us I’m sure. ![]()
-Jon
Of course. But at this point it seems like it’s just a UI issue.