Fog

Hi!

Why is ‘fog’ dependend on render settings and not camera based?
Just wondering, because since I added fog in the scene, my minimap
has serious issues (being foggy, not showing the right colours anymore).

Hey, I know this one…this is the part where someone comes along and says “use this script from the wiki.” I’d do it myself, but I’m busy. :wink:

–Eric

lol! Shoot…I should have found that myself :slight_smile:
thanks

Although, I agree, fog should be camera-based.

It’s probably just a legacy design mistake. They happen to even the best of us I’m sure. :slight_smile:

-Jon

Of course. But at this point it seems like it’s just a UI issue.