Version: 2021.1.3f1
Cinemachine: 2.7.8
This problem seems odd to me as it does not happen on the normal camera, does not visibly cause the world to jitter, and seems to stop jittering when the follow camera is not moving (such as stopping on a boundary). I’d love to fix it, as it can be a little jarring if you’re looking at the player (the followed object).
I have a few gyazo captures as reference, don’t mind the lack of animations:
No Cinemachine:
https://i.gyazo.com/031de38acbc1c6c01348d69a9a8b8fe2.mp4
Follow Camera:
https://i.gyazo.com/6b3831d2d200e01b2af9e24322862aad.mp4
Follow Camera When Hitting A Boundary:
https://i.gyazo.com/1312c8da93803380307acf1c983bb0cc.mp4
Does anyone know what’s wrong?