Follow camera causing odd jitter on the player

Version: 2021.1.3f1
Cinemachine: 2.7.8

This problem seems odd to me as it does not happen on the normal camera, does not visibly cause the world to jitter, and seems to stop jittering when the follow camera is not moving (such as stopping on a boundary). I’d love to fix it, as it can be a little jarring if you’re looking at the player (the followed object).
I have a few gyazo captures as reference, don’t mind the lack of animations:

No Cinemachine:
https://i.gyazo.com/031de38acbc1c6c01348d69a9a8b8fe2.mp4

Follow Camera:
https://i.gyazo.com/6b3831d2d200e01b2af9e24322862aad.mp4

Follow Camera When Hitting A Boundary:
https://i.gyazo.com/1312c8da93803380307acf1c983bb0cc.mp4

Does anyone know what’s wrong?

It looks to me as though the camera is not moving in a manner that respects pixel-perfect. Does the effect happen if you put a non-CM camera with a simple script to make it move?