Back in 0.4.2 there where more params to tweak in the inspector than there are in 0.4.4 WT*. There was a pretty handy one that did allow to follow orientation witch was handy with stuff mounted on a car or any kind of vehicle.
I noticed that too. It does however appear now to default to follow view on the object it’s attached to. My boat sim with the onboard camera works the same in the version without the follow option as it did in the version with the option. Maybe somebody who knows more about it can explain the details.
In other words, it appears to “follow view” automatically and lock to the object the camera rig is attached to rather than having to drag an object into a follow view slot.
If you need to change it you could just use Transform.parent, probably.
Please, Pulov, Can you paste your code to follow a car when the player wants to change into foot and use the car? I tried to do the instructions of a tutorial of the unity but NOT work with Oculus, so, with OVRPlayerController and OVRCameraRig (SDK 0.4.4)?
I did not modify the unity integration package from oculus.
You could try to make the camera a child of the vehicle when it enters the card, doing so should follow the car orientation.
Or whe entering the car, make an script that binds the transform rotation of the car to teh camera rig rotation.