Hi Guys, iam a newbie and need help. i want to show my player in the inventory and i use rendertexture for that. I want the camera to always follow my player and also rotate with them. The camera should always look at the player from the front. I need to see the player from the front to be able to display him well in my inventory.
Thanks for the help
Thats my code;
using UnityEngine;
public class FollowRender : MonoBehaviour
{
private Player player;
public Vector3 offset;
public float turnspeed = 30.0f;
public Quaternion target;
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
}
void Update()
{
target = player.transform.rotation;
transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * turnspeed);
transform.position = player.transform.position - new Vector3(3, 0.9f, 3);
}
}