I checked and haven’t seen any other follow scripts close to my own code, sorry if this is out there.
transform.position = Target.transform.position + new Vector3(0, distanceAbove, -distanceAway);
Pretty strait forward, the game object follows the target. This behaves beautifully, but I want to give it a speed so it doesn’t just stick on like crazy glue (unless I want it to). I have tried adding Time.deltaTime * Speed + new position but it just causes the follower to freeze in place and jitter.
Missing something obvious, but that is what happens after hours of coding.