Hey guys, i have a problem with my script here, the script works but when the enemy follows me it keeps descending with as result going trough the terrain (putting the model higher doesn’t work) other then that the script works perfectly fine. Thanks in advance.
The Script:
#pragma strict
function Start () {
}
//target to follow
var target : Transform;
//Checks his position
var pos : Transform;
//Ray variables
var rayLength : float = 3;
//Speed
var speed : float = 4;
//Move
var move : boolean = false;
function FixedUpdate() {
}
function Update() {
var fwd = transform.TransformDirection (Vector3.forward); var hit : RaycastHit;
if (renderer.isVisible)
{
move = false;
}
if(!renderer.isVisible)
{
move = true;
}
//Follows meh i don't watch him
if(move)
{
//Look at target
transform.LookAt(target);
//Follow meh
pos.position += pos.forward * speed * Time.deltaTime;
}
//Temp avoidance
if (Physics.Raycast (transform.position, fwd,rayLength)
&& move)
{
Debug.Log("Moving.");
transform.Translate(Vector3.right * 3 * Time.deltaTime);
}
}