Font.CacheFontForTex bad performance on IOS

Hi everybody, I’m making a small video game for ios, but i have a performance problem with Font.CacheFontForText. If you see the screenshot from my profiler is terrible. I don’t know what is so i need that someone explain myself what is that.

I appreciate any answer. Thanks.

+1, include for 4.x.

+1, on 4.7.1