So… I want to create a custom font to use in-game. Verdana, white color with a black stoke around each letter…
I thought I could just export the font as a texture and edit it in Photoshop… So in the Inspector I chose “Create Editable Copy” and Unity gave me this beautiful piece of art:
hehe… this can’t be right, right? What am I doing wrong?
I know this is a bit on the older side, but I am encountering a similar behavior. The program creates the png of the font, but I also see some errors in the console:
‘Assets/Fonts\gameFont_copy.mat’ is not a valid asset file name.
UnityEditor.TrueTypeFontImporterInspector:CreateEditableCopy(MenuCommand)
Could not write font material.
UnityEditor.TrueTypeFontImporterInspector:CreateEditableCopy(MenuCommand)
I’ve tried closing unity, deleting the meta files and reopening, but I still get the same behavior.