Font > Create Editable Copy - Yeah Right!

So… I want to create a custom font to use in-game. Verdana, white color with a black stoke around each letter…
I thought I could just export the font as a texture and edit it in Photoshop… So in the Inspector I chose “Create Editable Copy” and Unity gave me this beautiful piece of art:

1458607--79286--$VERDANA_copy.png

hehe… this can’t be right, right? What am I doing wrong? :smile:

Am I the only one who can’t the see the image I uploaded?

I can see the photo you uploaded. Was your font a TruType font?

And have you thought of using something like this? BMFont - AngelCode.com?

Yeah… It’s Verdana - for testing only at this point… I will look into that link! Thank you

I know this is a bit on the older side, but I am encountering a similar behavior. The program creates the png of the font, but I also see some errors in the console:

‘Assets/Fonts\gameFont_copy.mat’ is not a valid asset file name.
UnityEditor.TrueTypeFontImporterInspector:CreateEditableCopy(MenuCommand)

Could not write font material.
UnityEditor.TrueTypeFontImporterInspector:CreateEditableCopy(MenuCommand)

I’ve tried closing unity, deleting the meta files and reopening, but I still get the same behavior.

Any help is appreciated :slight_smile:

I’m getting the same error, and it seems the bug still has not been fixed as of 2018.2.6f1: https://forum.unity.com/threads/cant-create-editable-copy-of-ttf-font.426949/#post-3629302

EDIT: Filed a bug report https://issuetracker.unity3d.com/issues/fonts-create-editable-copy-does-not-create-an-editable-copy