I can’t get any fonts into my game without them becoming totally glitched up. They import fine, the preview thing in the inspector looks fine, but then instead of characters I get garbled messes when I put them in 3D Text. Any ideas? Even the included Courier font has this issue.
Try selecting the font in the project view. Then, while the font is selected, create a new 3d text and the font should be applyed properly to it. I don’t know why you have to do it this way.
I ran into the same problem. For anyone else reading this, if you change the font on a text mesh you have to make sure you also change the material on the mesh renderer to the corresponding font texture.
Thanks dgchill, I just had a similar problem and your advice solved it! This should really be in the documentation for the Text Mesh…