Is there a way to change the font importer in Unity?
I want outlined fonts that don’t require adding the outline manually on the texture. I tried to code a shader to do it from the texture, but I would need to be able to change the texture’s position in the shader (can I? I saw that you can apply a matrix to them, but I have no idea where the matrix should come from, or if it applies to the texture position)
It can’t be done with a shader (I think), I would rather not muck around in Photoshop (because I don’t know what style I want to use yet, so I’d like to be able to try a couple, without editing a couple of textures), so the last thing to try is the importer, but I suspect that a new importer would require an update to Unity…